This is a multi-part tutorial series on making a top down Gauntlet inspired game. In the series I’ll show you how to create movement and collisions, player firing, enemy pathfinding AI, state machines, damage scripts, auto tiling and many more.
I started out making a course on implementing tiles into a game, hoping to show people how to use the fastest collision system in Gamemaker. I also wanted to show a simple method of both controlling your character, and setting up your animations. I ended up with a complete course that shows you how to build an entire game from scratch. Controllable player, enemies, tiles, sounds, lighting, special effects, title pages, end screen and everything in between.
People really enjoyed the course, and I’m absolutely humbled, yet honoured to know many found this a stepping stone to releasing their own games. Gamemaker is always evolving, and I keep the content up to date by editing videos, and adding helpful hints, which cater for these changes. I’m also very active on the Q&A section, answering questions daily, and ensuring no one is stuck within the course.
The content is hosted on Udemy, and if you are unsure if this course is for you, they offer a 30 day money back guarantee, so there is nothing to lose by enrolling and trying it out.
To view the course content, and to get a large discount on the regular price, use the link below.