This is a multi-part tutorial series on making a top down Gauntlet inspired game. In the series I’ll show you how to create movement and collisions, player firing, enemy pathfinding AI, state machines, damage scripts, auto tiling and many more.
The series is available in
GML – https://youtu.be/xgkPuKbVXl0
and Visual – https://youtu.be/rUN7e-UFbSk
We are now up to Episode 9 – Area of Effect Damage, so check out https://youtu.be/Xrc-uxNRfdI to see how to throw a bomb at the enemies and knock them all back.